How can content from third-party ADAS or vehicle dynamics engineering tools be converted for use in driving simulators? Dennis Marcus from Cruden explains how it’s done in the latest article in Cruden’s Content Series.
After many years developing its own rendering engine for driving simulators, Cruden has switched to the well-known Unity engine for its driving simulators. It’s not the only engineering simulation company turning to commercially available rendering engines for photo-realistic, immersive visualization. Dennis Marcus explains the benefits in the sixth in Cruden’s Content Series of articles.
To read Cruden’s full article, click here.